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Bookings open through 2026-08-14
Available
D50 / 30 min
AI Coding Playground

AI Coding Playground

To keep our quick building sprints fun, fast, and successful for everyone, please follow these ground rules:Bring Your Device: You…

To keep our quick building sprints fun, fast, and successful for everyone, please follow these ground rules:
Bring Your Device: You must bring a working laptop with Wi-Fi enabled and a modern web browser installed.
Master the 5–20–5 Sprint: Use 5 minutes to prompt, 20 minutes to paste and customize code locally, and 5 minutes to show off your progress!
Scope It Down: Focus on one clear feature per 30-minute block. Keep your site simple so you finish before the timer ends.
Prompt Precisely: Use pre-written starter prompts first, then ask AI for one specific design or logic tweak at a time.
Share the Bantaba Spirit: Help your neighbors, test each other’s creations, and celebrate everyone's live builds!
1–4 players0 waiting
Available
D10 / 10 min
Balloon Pop Dice Game

Balloon Pop Dice Game

Game RulesObjective:Be the first player to pop all of your assigned balloons!How to PlaySetup: Each player starts with an equal…

Game RulesObjective:Be the first player to pop all of your assigned balloons!
How to PlaySetup: Each player starts with an equal count of balloons.
Turn Action:On your turn, roll the die. Successful Roll:If your die number is equal to or less than your remaining balloons, pop that exact number of balloons.
When You Miss a TurnYou MISS A TURN (pop 0 balloons) whenever:1. The Over-Roll Rule:Your die roll is larger than your remaining balloons.Example: If you have 3 balloons left and roll a “5”, you cannot pop any balloons. Your turn ends immediately, and play passes to the next person.
Winning:The first person to pop their final balloon wins the game!
2–6 players0 waiting
Available
D50 / 5 min
Bantaba Drift & Dash

Bantaba Drift & Dash

RecommendationAge 6+Official Game RulesObjective: Take full control of your stunt vehicle, master high-speed drifting, and post your smoothest maneuvers in…

RecommendationAge 6+
Official Game Rules
Objective: Take full control of your stunt vehicle, master high-speed drifting, and post your smoothest maneuvers in a 5-minute freestyle run!
Track Safety First:Stay within the designated driving arena at all times.
Controlled Driving:Speeding and drifting are encouraged, but intentionally slamming into walls, boundaries, or other objects is prohibited.
Two-Hand Grip:Keep two hands on the controller for stable steering.
Session Time:Your session lasts exactly 5 minutes from start to finish.
Return standard: Softly stop the car and hand the remote back to the staff when the timer expires.
1–1 players0 waiting
Available
D10 / 15 min
Color Match

Color Match

Rent home · D50.00/day

Game (Standard 1v1)Setup:Mix up all the pieces so that no inner tile matches the color of its outer frame. Spread…

Game (Standard 1v1)
Setup:Mix up all the pieces so that no inner tile matches the color of its outer frame. Spread them across the play area.
Objective: Be the first player to match every inner tile with its corresponding same-colored outer frame using only one hand to switch inner tiles.
Gameplay:Both players race simultaneously in real-time. Players may swap inner tiles between frames using one hand at a time.
Winning:The first player to correctly pair all colors and call out “Match”! wins the round. (Alternatively, the person with the most matches when the game time elapses wins)
2–2 players0 waiting
Available
D10 / 10 min
Color Pop-A-Thon

Color Pop-A-Thon

Game RulesSetup:Four players each pick a primary color matching the large dice (Red, Blue, Green, or Yellow) and stand facing…

Game RulesSetup:Four players each pick a primary color matching the large dice (Red, Blue, Green, or Yellow) and stand facing their matching color cluster of balloons.
Turn Order:Players take turns rolling the giant color dice.
Matching Roll:If the dice lands on a player's assigned color, they get to pop one balloon from their cluster.
Missing a Turn: If the dice lands on another player's color, no balloon is popped and the current player loses their turn.
Winning Condition: The first player to pop all the balloons in their assigned color group wins!
1–4 players0 waiting
Available
D150 / 30 min
Creative Sketch

Creative Sketch

Game RulesYou will be provided with all you need to start Start posted with Basic Shapes:The instructor calls out an…

Game Rules

You will be provided with all you need to start
 Start posted with Basic Shapes:The instructor calls out an object (like a bird, car, or sun). Players must draw it using simple shapes (circles, ovals, triangles) first.
Light Lines First:Sketch softly using light pencil strokes. No heavy pressing until the main shapes are right!
Add Details & Shading: Once the outline is set, gently shade inside to bring the picture to life.
Follow the Instructor: Listen carefully for the instructor’s cues on when to sketch, shade, or move to the next step.
No Eraser Frenzy: Mistakes are just happy accidents! Try to fix lines instead of erasing constantly.
Show & Smile: When time is up, hold up your sketchbook to share your masterpiece with the class.
1–4 players0 waiting
Available
D10 / 12 min
Flick Soccer

Flick Soccer

Rules for Tabletop Flick Soccer Objective: Score the most goals by flicking your numbered player tiles to propel the ball…

Rules for Tabletop Flick Soccer

Objective: Score the most goals by flicking your numbered player tiles to propel the ball (black disc) into the opponent's goal in 12 minutes.

Setup: Each player places 5 tiles (Red vs. Blue) on their half of the pitch, positioning tile #1 as goalkeeper in the penalty box. Place the ball at center pitch.

Turns: Take turns using a finger or craft stick to flick a player tile toward the ball.

Possession: If your tile hits the ball, you keep possession and take another turn (up to 3 consecutive flicks per possession).

Fouls: Missing the ball completely or striking an opponent's tile before making contact with the ball ends your turn immediately.

Scoring: A goal is scored when the ball enters the goal box. Reset all tiles to starting positions after each goal.

2–2 players0 waiting
Available
D10 / 15 min
Mind Match 10

Mind Match 10

Game ObjectiveBe the first player to successfully memorize and replicate a sequence of 10 cards in the correct color order.Setup2…

Game Objective
Be the first player to successfully memorize and replicate a sequence of 10 cards in the correct color order.
Setup2 Players (1 vs 1).
Each player gets an identical set of colored cards/pieces.
Starting Level: Both players start at Level 1 (4 Cards)
How to Play1. Setting the Pattern (The Creator)
 * Player 1 creates a secret random row using the required number of cards for the current level (starting with 4 cards).
 * Player 1 reveals the pattern to Player 2 for the designated time: 10 Seconds
 * Once time expires, Player 1 completely covers the cards.
2. Replicating the Pattern (The Guesser)
 * Player 2 uses their own set of cards to reconstruct the exact sequence from memory.
 *Success: If Player 2 gets the sequence 100% correct:   * Player 2 levels up (e.g., moves from 4 cards to 5 cards).   * Player 2 now becomes the Creator for the next turn, testing Player 1 at Player 1's current level.
*Failure: If Player 2 makes even one mistake:   * Player 2 remains at their current level.   * Roles switch! Player 2 becomes the Creator and sets a brand-new random pattern for Player 1 (at whatever level Player 1 is currently on).
Key Rules & Improvements
 *Fresh Patterns Every Retry:Whenever a player fails a level, the pattern **must** be randomized again on their next turn—never reuse the exact same sequence.
 *Independent Progress Track:Each player tracks their own level independently. )For example: Player 1 could be trying to recreate 7 cards while Player 2 is still stuck on 5 cards).
 *Winning the Game: The first player to successfully memorize and replicate all 10 cards wins the game immediately!
2–4 players0 waiting
Available
D25 / 15 min
Mortal Kombat komplete edition

Mortal Kombat komplete edition

House Rules: Playtime & Timing 1-Hour Rate: D100 per hour of play. 15-Minute Rule: Sessions run in 15-minute blocks. Players…

House Rules:
Playtime & Timing
1-Hour Rate: D100 per hour of play.

15-Minute Rule: Sessions run in 15-minute blocks. Players are logged off automatically when time expires.

Hands Off the Timer: Do not touch, reset, or tamper with the log timer under any circumstances.

Gameplay & Station Care
Respect the Gear: No food, drinks, controller slamming, or yanking cables near the setup. Damaged hardware must be paid for.

Line Etiquette: Yield controllers immediately once your logged session ends.

1–1 players0 waiting
Available
D25 / 15 min
Need for Speed Most Wanted

Need for Speed Most Wanted

Category: Car Racing & Police EvasionPlaytime & Timing 1-Hour Rate: D100 per hour of play. 15-Minute Rule: Sessions run in…

Category: Car Racing & Police Evasion
Playtime & Timing 1-Hour Rate: D100 per hour of play.
 15-Minute Rule: Sessions run in 15-minute blocks. Players are logged off automatically when time expires.
 Hands Off the Timer: Do not touch, reset, or tamper with the log timer under any circumstances.
Gameplay & Station Care Respect the Gear: No food, drinks, controller slamming, or yanking cables near the setup. Damaged hardware must be paid for.
Line Etiquette: Yield controllers immediately once your logged session ends.
1–1 players0 waiting
Available
D150 / 5 min
Off-Road Cruiser (Remote Controlled)

Off-Road Cruiser (Remote Controlled)

Unleash young adventurers at Fun Bantaba with an exciting 5-minute ride-on truck session! The aim is for kids enjoy a…

Unleash young adventurers at Fun Bantaba with an exciting 5-minute ride-on truck session! The aim is for kids enjoy a ride in their own mini 4x4, remote controlled by a staff.
Remote-Controlled Drive (Ages 2–4):Younger toddlers drive with staff or parent remote assistance for safety.
 Remote-Controlled Drive: D150 (GMD) (Higher rate covers dedicated remote assistance and monitoring)
Minimum Age:2 Years Old(Seatbelts must remain buckled during the session).
1–1 players0 waiting
Available
D100 / 5 min
Off-Road Cruiser (Solo Driver)

Off-Road Cruiser (Solo Driver)

Unleash young adventurers at Fun Bantaba with an exciting 5-minute ride-on truck session! The aim is for kids to gain…

Unleash young adventurers at Fun Bantaba with an exciting 5-minute ride-on truck session! The aim is for kids to gain confidence, steer their own mini 4x4, and enjoy complete control of the wheel.

Solo Drivers (Ages 5–10):Kids who can comfortably reach the pedal and steer drive independently.
Independent Solo Drive: D100 (GMD)
Minimum Age:5 Years Old(Seatbelts must remain buckled during the session).
1–1 players0 waiting
Available
D20 / 20 min
Speed ball

Speed ball

Speed Ball Rules Objective Wrap the rope completely around the pole in your direction until the ball hits the post.…

Speed Ball Rules

Objective
Wrap the rope completely around the pole in your direction until the ball hits the post.

Setup & Serves
Sides: An imaginary line divides the court in half. Each player must stay on their side.

Directions: One player hits clockwise; the other hits counterclockwise.

Serving:The server tosses and strikes the ball in their direction to start play.

Gameplay & Fouls
Hitting: Strike the ball with provided baton or open palm.

Fouls:
You lose a turn or give up a free serve if you:
* Cross the center boundary line.
* Catch, hold, or throw the ball.
* Touch the rope or pole.
* Hit the ball twice in a row.

Winning
The first player to fully wind the cord until the ball strikes the pole wins.

2–4 players0 waiting
Available
D10 / 10 min
Spin Out (Last Color Standing)

Spin Out (Last Color Standing)

Rules Each player (2–8 players) picks a color (Yellow, Red, Green, Black) and receive the corresponding cards. How to Play…

Rules
Each player (2–8 players) picks a color (Yellow, Red, Green, Black) and receive the corresponding cards.

How to Play
Take turns spinning the arrow.
• Direct Hit: If the spin points to a color and number, the owner of that color discards that specific card.
• Fallback Hit: If that specific card is already gone, the player discards their lowest remaining card.
• Empty Color: If a color is completely wiped out, the spinner takes a free spin.

Winning
Players are eliminated when all their cards are gone. The owner of the last card standing wins!

2–8 players0 waiting
Available
D10 / 12 min
Spin Soccer

Spin Soccer

Rules 1. Spin and Strike: Each turn, the player spins the central padlock (base down, shackle up). 2. Contact: The…

Rules
1. Spin and Strike:
Each turn, the player spins the central padlock (base down, shackle up).

2. Contact: The player then strikes the ball using *only* the spinning padlock.

3. Hitting the Ball: If the padlock connects with the ball, the player plays again (up to a maximum of three consecutive turns).

4. Missing the Ball: If the spin or strike fails to make contact with the ball, the player immediately misses their next turn.

5. Scoring: A point is scored when the ball completely crosses the goal line.

6. No Hands: No part of the player’s body or hands may touch the ball during play, except when resetting.

7. Out of Bounds: If the ball goes out of bounds, the non-offending player takes a goal kick or a throw-in from the point where it exited.

2–2 players0 waiting
Available
D20 / 15 min
Stunt GP Car Racer

Stunt GP Car Racer

Stunt Car RacerPlaytime & Timing1-Hour Rate: D80 per hour of play. 15-Minute Rule: Sessions run in 15-minute blocks. Players are…

Stunt Car Racer
Playtime & Timing1-Hour Rate: D80 per hour of play.
 15-Minute Rule: Sessions run in 15-minute blocks. Players are logged off automatically when time expires.
Hands Off the Timer: Do not touch, reset, or tamper with the log timer under any circumstances.
Gameplay & Station CareRespect the Gear: No food, drinks, controller slamming, or yanking cables near the setup. Damaged hardware must be paid for. Line Etiquette: Yield controllers immediately once your logged session ends.
1–1 players0 waiting
Available
D20 / 5 min
Trigger Target

Trigger Target

Official RulesObjective:Pass the bullet button cleanly through the triangular hole as many times as possible in **5 minutes**.Stance & Boundaries:Keep…

Official RulesObjective:Pass the bullet button cleanly through the triangular hole as many times as possible in **5 minutes**.
Stance & Boundaries:Keep your feet and arms behind the floor marks. Overstepping or overstretching invalidates the shot.
Gameplay: Shoot 1 button at a time, retrieving and reloading behind the boundary.
Scoring: 1 point per successful shot through the triangle. Misses score 0.
Video Submission: Players must record and send us a clear video** of their 5-minute attempt to qualify for the prize.
Winning & Ties: The highest daily score wins! Ties trigger a 1-minute shootout competition.
1–2 players0 waiting

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